If all players choose the same direction, the vehicle simply moves in that direction without having to spin the wheel to select a character. If it stops on a character who wants to go right, the cart would go right. If the wheel stops on a player who chose left, the cart will go left. Each player may choose a direction, and once each player has decided one of the players is randomly selected. Each player chooses which way they want to go (left or right). Once the players reach the top of the volcano, the magma will stop chasing them.Īnother known gimmick occurs when the players reach a fork in the path (one spot is the circle of lava). If the captain hits the magma while he/she has an odd number of Mini Stars, the bigger portion will be taken. The player who is captain when the lava catches up to the cart will lose half of their Mini Stars. This particular space increases the amount of spaces the lava will raise by the number of vertical spaces shown when landed on. At this point, there are spaces that are exclusive to this board called Magma Spaces. After the mid-boss, the magma shown earlier will rise about to where the players are it will then rise two vertical spaces each turn after that. After the battle, the players keep following the track, which goes in different directions (like right and left) to eventually reach the top where the Guard Door and a stage boss (Chain Chomp in solo mode) is located. About midway is the boss fort where the mid-boss Spike in solo mode is fought. The players ride around the circle to a large ramp leading up. ![]() The players start out at the bottom of the mine, in front of a circle of lava.
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